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With Super Hyperdrive, you can travel 1000 times further than with the best of the standard hyperdrive functions on your ship. This may sound like a late-game Mega Man weapon that was left on the cutting room floor, but it’s far more than that. You’ll also find a tenfold increase in traders aboard space the various space stations, and the scale of space battles has doubled, bringing them a bit closer to that Rebels-vs-Death-Star scale we all want to see in our space combat. Pirates increase threefold too, though you can switch this off if you’re looking for a more tranquil cosmic experience. One of the common gripes people have had with No Man’s Sky is the emptiness of the universe with no human players to interact and no sentient beings apart from traders to talk to, it can be an awfully lonely place.īusier Space increases traffic around planets, so there are three times more planet fly-by and trading spawns, and four times more space fly-by spawns. It’s a natural, campy fit for the retro-futuristic looks of No Man’s Sky. Not that there’s anything wrong with a bit of garish ‘80s oversaturation, which has the mysterious ability to pluck at our nostalgic heartstrings.įor those of you who think Vice City is the best GTA game and Blood Dragon the greatest DLC known to man, we present the Retro ’80s Binoculars! These replace the default zoom with a fuzzy, scanlined filter, complete with an old-videocam date in the lower right corner. Clouds are a little less opaque than in the vanilla game, and colours generally have been rebalanced to make the whole thing look a little less like an oversaturated 80s videotape. The vivid rim lighting on flora and fauna (which makes things stick out from the background in a way that screams ‘Look at me! I’m interactive!’) has been toned down, making worlds appear more natural and atmospheric. Deep Space makes the void of the cosmos much darker and less fluorescent, while nebulae become less… in-your-face (had to resist saying they look more nebulous, which they do). Sadly, we now know that you can’t actually meet other people, but you can check out how they’ve named the plants and species on their home planets, so that’s almost the same thing, right? Deep SpaceĪn all-in-one graphics rework that aims to make space in No Man’s Sky look spacier. Best of all, you can share the location of your save with others, letting friends set waypoints or teleport to your neck of the galaxy. NMS Location Manager tracks your location in the universe each time you save, so you can set waypoints to find your way back there later, or instantly teleport back to locations you’ve already visited. If you want to have an easier time revisiting previously-discovered locations, then this one’s for you. Should that happen, this next mod will help… NMS Location Manager You can fly-swim underwater too, though beware of occasionally getting your ship irrevocably stuck in the terrain.
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Instead, your killjoy of a ship automatically levels out when you get too close to the ground, which is the kind of safety precaution you might want to see in a real spaceship rather than in a videogame.īut thanks to the good work of modder Hytek and his LowFlight mod, you can fly closer to the ground, and even crash your ship. One of the legitimate complaints (as opposed to the countless absurd ones) about No Man’s Sky is the inability to fly close to the ground as depicted in all those snazzy early trailers.